Ghostrick Lantern
DARK 1

Ghostrick Lantern

  • Archetype:
  • Ghostrick

  • ATK:
  • 800

  • DEF:
  • 0

  • View:
  • 4526




Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.




 
 
AI Power Analysis
Hand trapConfidence: Medium
48± 8/ 100
Power Score
Intrinsic 47
Deck 49

Ghostrick Lantern — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 48.6 · Meta: provisional
  • Primary role: Hand trap

Why it scores here

Ghostrick Lantern is a hand trap whose value is one conditional attack negation that also puts a body onto the field face-down in Defense Position. It is run in 214 recorded decks (avg 1.36 copies), mostly inside the Ghostrick shell, so it is a reliable in-archetype staple. Its 800 ATK, its DARK Level 1 body, and the 1.36-copy average add nothing to the score. Its power is capped by attack-only negation, the Ghostrick-only Normal Summon restriction, and a single recorded combo sample.

Axis scores

Axis Score Evidence
Accessibility 60 Live from hand when an opponent's monster attacks directly or a Ghostrick is attacked, and it is the top starter in the one recorded combo, but the trigger depends on an attack happening (verified text; deck and combo counts observed).
Combo & Conversion 35 It converts a negated attack into one face-down Defense Position body, and its only combo sample has power_index 49 with board sub-score 6 (observed from a single combo, so thin).
Resource Economy 25 No draw, search, or banish; the value is a free special summon from hand with no card advantage recorded (verified text; no resource stat in evidence).
Effect & Interaction 50 Negates an attack, but only a direct attack or an attack on a Ghostrick, so spells, traps and non-attack monster effects are untouched (verified text).
Material Utility 35 A DARK Level 1 Fiend body can serve as Level 1 material, but it is not a Tuner and no combo recorded it as material (inferred from text; as_material 0%).
Resilience & Flexibility 45 Works from the hand and can flip to face-down Defense once per turn, giving two zones of use, but it has no recursion after a negate (verified text).
Deck-Building Efficiency 45 Cheap to run at 1 to 3 copies, but it cannot be Normal Summoned unless you control a Ghostrick monster, so it is archetype-locked (verified text; deck counts observed).

Calculation

Weight profile: Hand trap primary, no secondary role blend. Intrinsic ≈ 47, Deck ≈ 48.6, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free attack negation from hand against direct attacks and attacks on Ghostrick monsters
  • Leaves a face-down Defense Position body after the negate, so the interaction is not a pure dead card
  • Cheap and redundant: 1 to 3 copies, averaging 1.36 per deck
  • Standard inclusion in Ghostrick shells, co-run with Angel of Mischief in 95.3% of decks

Weaknesses

  • Negates attacks only; cannot answer spells, traps, or non-attack monster effects
  • Normal Summon restriction limits it to decks with a Ghostrick monster on the field
  • Archetype-locked; outside Ghostrick it has no home
  • 800 ATK and a 0 DEF body give little value on their own

Counters / choke points

  • Non-attack interaction: monster effects and spells that do not declare an attack bypass the negate (inferred from text)
  • Opponent's cards that remove the Ghostrick monsters it needs to be Normal Summoned (inferred from text)

Best use

Hand trap: attack negation that leaves a Defense body. Decks: Ghostrick (archetype 1945, 870, 1017, 738). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: cannot be Normal Summoned unless you control a Ghostrick monster; Text: once per turn change to face-down Defense Position; Text: negates a direct attack or an attack on a Ghostrick, then Special Summons from hand face-down Defense; Legal copies: DuelLinks 3
  • Observed: Run in 214 decks, avg 1.36 copies, 165 decks at 1 copy; Co-run with Angel of Mischief in 95.3% of decks; Single combo appearance as starter, power_index 49
  • Inferred: Attack-only negation means spells and non-attack effects are not answered; Level 1 body is usable as Level 1 material but not a Tuner; Outside Ghostrick the Normal Summon restriction blocks it from most homes
  • Data gaps: No guides supplied No usage statistics (StatisticsCard); inclusion inferred from the 214-deck sample only Combo evidence is one board, too thin to measure conversion No official rulings supplied for the attack-negation timing Ghostrick archetype is split across four archetype ids, so distinct-archetype count overstates portability











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